Thursday, March 10, 2016

How To Save The Fable Series In 5 Easy Steps


Well, it's been long, drawn out, and painful, but the slow motion creative train wreck, that has been Lionhead Studios since the release of Fable 3, appears poised to finally grind to a quiet pitiful halt. Microsoft has officially announced that it has canceled Fable: Legends, the 4 vs 1 multiplayer spin off of the titular franchise, that has consistently succeeded in making fans of the 12 year old series say “Huh?” “Ehh?” “The Fu-?” and asking the question “Why aren’t you making Fable 4?” every time it's shown off at an event.
To me, this is good news. Think about it, an Asymmetrical multiplayer game where the player chooses from a cast of pre-made characters with set personalities and abilities, based on a series that became popular for letting the player make their own character. Who is that game even supposed to be for? Microsoft seems to have finally come to a similar conclusion and canceled the troubled project.


http://news.xbox.com/2016/03/07/microsoft-studios-changes-uk-denmark/


However this news also came with the announcement that Microsoft is considering closing down developer Lionhead Studios as well (But Lionhead is basically closed already). Which personally has me worried about the future of the Fable series. But while closing Lionhead doesn’t automatically mean the end of the series, (since they could have another studio develop future sequels) neither MS, nor Lionhead have shown in the last half decade, that they understand what made the first two Fable games special, and haven’t yet developed a game that builds on those strengths. If this is the case, perhaps they no longer see any value in Fable as a brand.
But the record breaking success of Witcher 3, and Fallout 4 in 2015 proved that there is still a massive audience for single player only, open world RPGs, and if Microsoft and Lionhead follow these 5 easy steps,  Fable is likely to succeed as well.


Step 1: Make Fable 4 a Reboot


Part of what makes the first Fable my favorite game in the series, was its bright, beautiful world based on European fairy tales, overflowing with magic and monsters. The world felt positively saturated with magic, which made it a joy to be in, and explore.
Fable 2 decided to throw most of that out the window, putting us into a darker, more dreary world that had destroyed a Hero's Guild that had grown corrupt. I will admit, I can’t fault them for trying something different, and they had a good idea, but as a result the world was just a little bit less fun to explore, and had a bit less potential to surprise. Fable 3 made this even worse by stripping even more of the magic out, as Albion entered an age of industrialization and almost every enemy was a humanoid with a sword, with almost no monsters in sight.
Fable 4 needs to wipe the slate clean, get rid of the now muddled continuity, and start fresh with a world bursting at the seams with magic, monsters, heroes and villains.

Step 2: Keep Legends’ Art Style


The one unquestionably good thing about Legends, were its graphics. A bright and colorful world with well designed characters. It’s the art style of the original games reaching its full potential thanks to the power of modern consoles. Seriously just look at this trailer, its gorgeous!





Step 3: Steal the combat from Kingdoms of Amalur: Reckoning


One thing that Fables 1-3 struggled with was combat. They gave you the choice between 3 Archetypal fantasy combat styles that were basically Knight, Rogue and Mage, with Magic usually proving to be overpowered. It all worked, but it was always a bit clunky and not the most fun to play. Then in Fable 3 they tried to “Streamline” the combat mechanics in one of the few instances where player’s accusations of developers “Dumbing It Down” were warranted. Trying to give players choice in their combat style while simultaneously making the combat easier to execute resulted in Fable 3’s combat being boring to play.
Then in February 2012 a little game called Kingdoms of Amalur: Reckoning came out. It was an open world RPG with 3rd person combat that felt like Devil May Cry or God of War. It also gives you the same three combat archetypes that Fable does.But, the controls were easy to learn and there was still depth with the way you could combine powers from different talent trees to make a unique fighting style. But most importantly the combat made you feel powerful, it made you feel like a hero. Sadly Reckoning’s publisher went under, and no one has iterated on its genius combat system. Fable has the chance to do that with Fable 4





Step 4: 
Have an open world more along the lines of Witcher 3 or Skyrim instead of the narrow corridor zones of 1-3.


Fable 1 and 2 were fun to explore, but ultimately the world’s were pretty small and ironically didn’t offer much choice in how they could be explored. Which was fine, Lionhead still made two fun games with the resources available to them. But by Fable 3, the small game world became boring with all of the magic stripped out of it. More recent Fantasy RPGs like Witcher 3 and Skyrim have demonstrated how to create an RPG open world that the player can explore however they choose. It doesn’t need to be exactly like those games, but putting less emphasis on a primary plot, and giving players a larger world where they can be whatever kind of hero should be a major part of Fable 4.


Step 5: 
Don't make all the moral choices so clearly Black and White.


This has been a problem with other series like Mass Effect or Infamous, where your only real choice is be Fully Good or Fully Evil, with no incentive to take some kind of middle ground, or alternate path. It became especially problematic in the Fable games where the only real choice the players had was to act like a Heavenly Saint who helps everyone in need, or the spawn of the Devil who leaves trails of dead puppies and spilled ice cream cones in their wake. Fable 4 needs to let the player take a road somewhere in between light and darkness.
However! This does not mean they should try to be like the Witcher series, where many times there is no right or wrong choice to make. Albion needs to be a world full of righteous heroes and malevolent villains, but it also needs to have characters that fill out the spectrum in between, and give the player the choice to be one of them.



           So there you go Microsoft, there is a fool proof way to bring Fable back out from Franchise Purgatory. Now go out there and do it! Yeeeeeaaaaah! Wooo........*Sigh* R.I.P. Lionhead, you never got the chance you really deserved.



Thursday, May 28, 2015

Should You Buy - Destiny: House of Wolves Expansion

Should you buy the House of Wolves Expansion for Destiny? Well are you one of the two following types of people?
Person A: Someone who plays Destiny regularly with friends and / or with a group of regular players.
Person B: One of those weird people who is strangely obsessed with collecting every Exotic in the game

If you are one or both of those people then go buy House of Wolves, you'll probably love it. Everyone else? Just don't, really just don't. Here's why.

I sit here typing this mere moments after deleting Destiny from my PS4 Hard Drive for the second time. The first time was for a funny video I made for Youtube to express my frustrations with the game's shortcomings its only 3 minutes so watch, cause, it funny.

After that it was actually a few weeks before I started playing again. I had stopped because my one friend who I had actually played the game with had stopped playing because he'd gotten bored of the game and wasn't interested in the Expansions. I kept playing when Dark Below came out because I was listening to the IGN FireTeam Chat Podcast, their enthusiasm got me to keep playing. But I still never got into a regular group of Raiders because well, I kinda didn't care. If I wasn't playing with my friends then I really didn't care. The Loot didn't mean anything to me. In general I'm still flabbergasted by this modern shooter landscape where players have to be rewarded for every stinking bullet they fire. My fondest memories are still of Halo 2 and 3 multiplayer, where my friends and I spend hundreds of hour playing purely for the fun. We didn't need any level ups or weapon and perk unlocks. The satisfaction of victory from a well executed plan and our own skills (Not thanks a crutch like a killstreak or a super), or the drive to improve that comes from a defeat. But now apparently its all about playing the same thing over and over again in order to obtain a new piece of gear, which you then use to.....unlock more pieces of gear. You could argue that people are just playing for the fun like Halo MP and that the loot is a cool bonus to spice things up. If that is the case, then why does the entire Destiny community always swarm like ants to dropped candy whenever some exploit that removes the challenge but speeds up the loot acquisition process? Well that's for you to answer, because I just don't understand it. I won't lie, I just deleted Destiny again because I think I really was addicted in my own way. I'm not sure why, maybe because the controls are really good, and Crucible is sometimes fun when you're dominating the enemy. I was pursuing loot, trying to get a higher level, but then I stopped and asked myself...why? I knew I was never going to reach the level cap because I don't have friends to play with regularly so why was I still trying to level up? Burnie Burns has said on the Rooster Teeth podcast a few times that he didn't understand why people kept saying that Destiny was bad game, but that they were all still playing it. I guess its the same question one could ask of a gambling addict that keeps pulling the lever at the slot machine. I believe now that at the end of the day I really do think Destiny is a bad game with great controls and a good gambling hook, like a slot machine. I was hoping that Destiny would be Skyrim but with combat that was fun, its not, and that's ok, I'm just going to stop wasting my time with it.

Sunday, March 1, 2015

Fanboy Philosophers 3: Naruto The Manga Finale

James and Ben return along with newcomer Randy to discuss the climatic-ish finale of the Naruto manga, our thoughts on Naruto as a whole, and what it means to the Anime/Manga industry. There will be full spoilers of course. YOU HAVE BEEN WARNED!!!!

Link to podcast which is also on iTunes if you search OmegaBobCast

http://omegabobcast.podbean.com/e/fanboy-philosophers-episode-3-naruto-the-manga-finale/

Also the awesome Intro Outro song is an awesome cover of one of the Naruto anime openings. Can't remember which one, only that the cover is SICK!!! Check it out here.

Sunday, February 8, 2015

Monty Oum: Remembering Some of His Best Works


This past week I had to mourn the passing of Monty Oum, a man who I didn't know personally, but who was hero in so many ways. I've been following his works since High School, and his most recent work on the web series RWBY, which has been a constant source of inspiration in the past 2 years. 2014 wasn't a good year for me, nothing I can really complain about since I have more blessings than I count, but I didn't really do anything, and just let my life drift along. Now more than ever I've been galvanized to put all that I can into my writing and my other creative pursuits, hoping to one day do as Monty Oum strove to to do. To inspire others, so that one day they can create something way cooler than you ever could.

Below is a list of some of my favorites of his work.


Haloid: His first, one of his best

https://www.youtube.com/watch?v=ihH88jPOTMw

Dead Fantasy 5, My personal favorite of the Dead Fantasy Series

https://www.youtube.com/watch?v=71tF3fgC0a4

My Favorite Fight of his From Red Vs Blue

https://www.youtube.com/watch?v=ZgweBtQLL5g&list=PL787E5EFC1B20A56E&index=20

And some of personal favorites from RWBY

The Yellow Trailer

https://www.youtube.com/watch?v=QCw_aAS7vWI&index=29&list=PLUBVPK8x-XMhCW2fW7ZYlD9MHjvmT8IGK

Season 1 Episode 8

https://www.youtube.com/watch?v=ctiDu69kIho&list=PLUBVPK8x-XMhCW2fW7ZYlD9MHjvmT8IGK&index=37

Season 1 Episode 16

https://www.youtube.com/watch?v=3b1gs8KrM-M&list=PLUBVPK8x-XMhCW2fW7ZYlD9MHjvmT8IGK&index=45

Season 2 Episode 4

http://youtu.be/a1EuyliSO_Q?t=9m51s

Season 2 Episode 5

http://youtu.be/nur1pCHD4hU?t=1m4s

Love you Monty, See you on the other side.

Thursday, December 18, 2014

Battle of the Five Armies: The Hobbit Part 3 First View Impressions.

So on Monday I got to see the 5 Armies a few days early at a local theater during a marathon of all three movies. I still can't understand people being mad that there are 3 movies instead of 2. Its three more hours that we get to spend in Middle Earth for goodness sake, and its all good. Perfect? No, but its really good! Heck I really wanted more in the third movie, since seeing them all in a marathon made them all feel like one big movie, 5 Armies felt like the second part of Desolation. Which in the end made me realize that the burning of Lake Town and Smaug's death would have been better at the end of Desolation instead of the Dwarfs vs Smaug, because it feels like there was even more that could have been in 5 Armies that was too short or got cut out.

One part that disappointed me was when the White Council goes so save Gandalf. It was paced awkwardly, had too much of Elrond and a VERY well hidden stunt man dressed as Sarumon, flailing their weapons at a CG ghost men, and not enough of Galadriel being awesome. It just felt too short and probably could have been extended to better act as the opening action sequence, in exchange of Smaug's demise.

Now let's talk about Thorin. I love how he becomes obsessed with finding the Arkenstone to the point that he starts to think the others have betrayed him. But even watching all three films at once, his change into obsession seemed to happen too fast, but more importantly his redemption was too fast, and just seemed to happen as soon as the plot needed him to help save the day instead of it being motivated by something important.

Speaking of the battle itself. Well simply put there was way too much CG. Instead of enjoying the action, my subconscious brain was constantly in a battle of trying to decipher between the real and the CG. Also Legolas is crazy over powered, to the point I wondered how he didn't just kill all the orcs by himself. Remember when he killed that Olliphant all by himself in Return of the King. Nothing that crazy, but there were times Legolas was taking after God of War.

Dang I really sound like I didn't like this movie. But I did, I really did. I think it may just be that seeing it all in one go like that. I think they could have cut down on the action and added in more character moments to make the big dramatic scenes in this finale more poignant.

I want to go see it one more time in HFR, which my showing was not in even though it was in 3D, which sucks because the HFR is really what made the 3D in the last two movies work. Then I'll be able to give a more fully formed opinion.

Sunday, December 14, 2014

Call of Duty: Advanced Warfare, Brief Thoughts

Well.....you can teach an old dog new tricks, but that doesn't mean he's going to stop shitting on the bed because he's way too old, and he needs to be put to sleep.

 AW really wants you to know how special and innovative it is because it added a double jump, something that's been in Video Games since forever (Hey at least they're not bragging about their Fish A.I.), and which might might just add some much needed variety and verticality to the campaign level design.

Sadly only a handful of levels actually give you the double jump and only one towards the end seems to be designed around it. And even more sadly that level is neigh unplayable because every enemy AI knows your location at all times, so they pin you down and keep you from moving anywhere.

 Everything else is just your standard COD corridor, and even when the game does let itself be good, it only lasts about 10 minutes before it tears the control away for a painfully tired QTE action sequence. At least when a Metal Gear game takes control away, you know it because you're in a cut scene instead of fake QTE "gameplay". Speaking of Metal Gear, the story in Advanced Warfare is actually ok, and maybe would have been awesome if the Kevin Spacey (The only interesting character,)  was onscreen more, or if they let any of their other characters be....characters. Unfortunately the story just ends up being a much less fun, engaging and thought provoking version of the story in Metal Gear Rising: Revengeance.

Oh and multiplayer? Well Silenced Assault Rifles are still overpowered, sub machine guns kill faster at close range than shotguns, and Killstreaks ruin the kill the fun at every possible opportunity. At least Snipers are kinda useless now, so no more no-scoping or awkwardly getting sniped in such a CQC focused game.

Also, unlike Titanfall, AW's new traversal mechanics feel like they were tacked on instead of organically built into the gameplay from the beginning. So basically it's the same as the old COD, but now people can move through levels even faster, so its even more hostile to newcomers, and people who don't play all day.

But hey at least its better than Ghosts!

Score

Breakdown

Bisectable Bosses  0 out of 10

Number of Titans, which is such a better form of the killstreaks that's actually organically entwined with the core design and doesn't just interpret the natural flow of gameplay 0 out of 12

In Comparison to Ghosts, 1,000 out of 10

Overall Score

7 Kittens our of 1 Badass Zelda Gameplay Trailer

Wednesday, November 5, 2014

Fanboy Fanfare October 2014: You guys wanna go play

October was a fun month for game news. We also got to play a ton of Destiny! And um.....well.......its got some.......problems. But were not all doom and gloom, there is a lot of fun stuff to talk about to!
3rd Party News 3:20
Nintendo News 12:05
Xbox News 21:39
Playstation News 25:00
Destiny DLC News into Destiny Discussion 29:20
Outro 1:17:24