Well.....you can teach an old dog new tricks, but that doesn't mean he's going to stop shitting on the bed because he's way too old, and he needs to be put to sleep.
AW really wants you to know how special and innovative it is because it added a double jump, something that's been in Video Games since forever (Hey at least they're not bragging about their Fish A.I.), and which might might just add some much needed variety and verticality to the campaign level design.
Sadly only a handful of levels actually give you the double jump and only one towards the end seems to be designed around it. And even more sadly that level is neigh unplayable because every enemy AI knows your location at all times, so they pin you down and keep you from moving anywhere.
Everything else is just your standard COD corridor, and even when the game does let itself be good, it only lasts about 10 minutes before it tears the control away for a painfully tired QTE action sequence. At least when a Metal Gear game takes control away, you know it because you're in a cut scene instead of fake QTE "gameplay". Speaking of Metal Gear, the story in Advanced Warfare is actually ok, and maybe would have been awesome if the Kevin Spacey (The only interesting character,) was onscreen more, or if they let any of their other characters be....characters. Unfortunately the story just ends up being a much less fun, engaging and thought provoking version of the story in Metal Gear Rising: Revengeance.
Oh and multiplayer? Well Silenced Assault Rifles are still overpowered, sub machine guns kill faster at close range than shotguns, and Killstreaks ruin the kill the fun at every possible opportunity. At least Snipers are kinda useless now, so no more no-scoping or awkwardly getting sniped in such a CQC focused game.
Also, unlike Titanfall, AW's new traversal mechanics feel like they were tacked on instead of organically built into the gameplay from the beginning. So basically it's the same as the old COD, but now people can move through levels even faster, so its even more hostile to newcomers, and people who don't play all day.
But hey at least its better than Ghosts!
Score
Breakdown
Bisectable Bosses 0 out of 10
Number of Titans, which is such a better form of the killstreaks that's actually organically entwined with the core design and doesn't just interpret the natural flow of gameplay 0 out of 12
In Comparison to Ghosts, 1,000 out of 10
Overall Score
7 Kittens our of 1 Badass Zelda Gameplay Trailer
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